Work/life balance is extremely important to us, and we’ve demonstrated that over the years by severely limiting over-time requirements. Our team has proved that great ideas can come from any position in any discipline, so it’s important to us to make sure every voice is heard. We started small in our CEO’s garage, and even though we’re expanding, our desire is to stick to that foundation of creativity, community, and collaboration. Modeling skills and game asset buildingĪt Blackbird, we’re all about being true to our roots.Experience working with Unreal Engine 4.Experience working with 3D software (Maya, Houdini, Blender).Shows initiative for creative problem solving and unorthodox solutions.Excellent ability to self-manage and meet deadlines.Optimization and performance profiling is a must.Understand rendering and shader creation.Familiarity with scripting (Blueprint, Python and MEL).Must have an active, passionate interest in current video games to help drive the game to the next level.Strong understanding of the VFX production pipeline/tools/etc.At least 1 published AAA game or sufficient demonstration of skillset.4 + years of experience as a Technical Artist or similar role.Document tools and production pipelines that are clear and understandable.Able to work with minimum supervision, work well in a small team and take ownership for problems.Ability to optimize and increase efficiency and reduce the expense of game assets while preserving visual quality.The creation of a procedural system that assembles levels from a library of modular assets while maintaining visual cohesion and structural integrity.Technical proficiency in areas such as lighting, rendering, texturing, and shader programming languages.Problem solve and determine out-of-the-box solutions for complex technical requirements.Work closely with rendering programmers and art direction to share feedback on tools as well as prototype results.Agile, flexible, and comfortable dealing with the ambiguity of new concepts.To act as a bridge between Art, Engineering and the game engine.Kotaku called us the “one of the best RTS in years” while Gamespot called us a “Real time strategy masterpiece.”īlackbird is growing and working on Homeworld 3. Building on the gameplay and technology they started developing long ago on HARDWARE: Shipbreakers, Homeworld: Deserts of Kharak shipped to critical acclaim including a 90/100 from PC Gamer, 9/10 from Gamespot and 8.8/10 from IGN. Blackbird Interactive is looking for a passionate and experienced technical artist to join our team and be a key part of our art and engineering backbone.īlackbird and its team of industry veterans have created the first original Homeworld game in more than a decade.
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